Last week, I spent two days attending the Game Developer’s Conference in San Francisco. I was fortunate enough to be sent on behalf of my company to experience the sights and sounds of GDC ’13. No booth duty, this time!
I don’t have many pictures to showcase because I pretty much forgot about taking photos. Oops! The photos are pretty poor quality since they were taken with my phone.
However, I did manage to score some swag (including a Teemo hat, finally) and attend a pretty spectacular party thanks to my lovely friend at Wargaming.
I have no idea what’s going on!
But, GDC isn’t about just partying and collecting swag around the expo hall; it’s about the developers!
GDC held the 15th Annual Independent Games Festival where indie developers were presented awards for visual design, game design, sound, technical design and more. One of my favorite PC games, FTL received two awards in the categories of “Excellence in Design” and the “Audience Award”.
But that’s not all! They also scored the award for “Best Debut” at the Game Developer’s Choice Awards. Not a bad day for an indie studio, right?
And that’s why they deserve another recipe (but really, it’s because I like to play FTL)!